AI Insights · Timothy · April 2024
Top 5 iOS Match 3 Games in Finland: Q1 2024 Performance
Explore the performance of the top 5 Match 3 games on iOS in Finland during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 Match 3 games on iOS in Finland showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
QSWatermelon : Monkey Land from Han Song Ey Jo saw varied performance across the quarter. Weekly revenue fluctuated, peaking at around $26 in early January and March, with a low of $1 in late February. Downloads hit a high of 640 in mid-January but declined steadily to 135 by the end of March. Active users started strong at 4.2K, peaked at 5.3K in mid-February, and saw a gradual decline to 3.9K by the end of the quarter.
Marble Master developed by Teewee Games experienced moderate success. Revenue remained relatively stable, peaking at $218 in mid-February. Downloads saw a significant drop from 210 in mid-January to just 31 by the end of March. Active users fluctuated slightly, starting at 670 and ending the quarter at 665, with a peak of 857 in mid-January.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. showed a steady performance. Weekly revenue reached its highest at $298 in late January and maintained a consistent range around $150-$265 for most of the quarter. Downloads varied, peaking at 128 in mid-February and ending at 83. Active users remained stable, starting at 1.3K and ending with a slight increase to 1.3K, peaking at 1.5K in late January.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. exhibited consistent growth in revenue, which peaked at $73 in late January and maintained around $49-$71 for the rest of the quarter. Downloads fluctuated, starting at 66 and ending at 78, with a peak of 97 in mid-February. Active users showed stability, starting at 1K and ending at 1K, with minor fluctuations throughout.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd. had a notable peak in revenue at $437 in late January, maintaining around $300 for most of the quarter. Downloads started at 230 and saw a significant decline to single digits by the end of March. Active users followed a similar trend, starting at 806 and dropping to 355 by the end of the quarter.
These trends highlight the dynamic nature of the Match 3 games market on iOS in Finland. Data for this analysis comes from Sensor Tower, where you can find more detailed insights.